007: Everything or Nothing Xbox

007: Everything or Nothing box art

Game Details

Platform: Xbox
Released: 27 February 2004
GTIN-13: 5030930035433
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Platform

Compare Prices (includes postage)

StoreStatusTotalBuy
Game£3.91
GameStation£3.99
Gameseek£21.06
Amazon.co.uk£12.54

Description

Ever since EA first acquired the Bond licence, the resulting roster of both movie tie-ins and original titles has constantly suffered comparisons to the standard-setting N64 game GoldenEye, and in most cases fallen short of the mark. Well it's about time this stopped as, aside from the fact that its protagonist is the legendarily suave British agent, this latest Bond-em-up has nothing at all in common with Rare's most famous of first-person shooters. And this is mainly down to the fact that Everything or Nothing is more of a Bond 'experience' rather than just a game, featuring a host of different gameplay elements, involving original narrative, and some of the highest production values we've ever seen. From the moment you finish the first level and the intro credits kick in, you kind of get the idea that you're in for a very 'film-like' experience. And you are - the original storyline (written by Bruce Feirstien, responsible for the Tomorrow Never Dies and The World is Not Enough films) is witty, humourous, camp and centres on the threat of world destruction at the hands of an unpronounceable eastern European. The cast, including Pierce Brosnan, Willem Dafoe, Judi Dench, Shannon Elizabeth, and John Cleese, have all lent their respective face scans and voice talent to the game, and, throughout, the game powers along, full of all the typical high-speed action, death-defying scenarios and plenty of silver screen cinematics. As mentioned before, Everything or Nothing is built up of various different gameplay styles, the main being the new third-person perspective, designed to showcase all the Bond moves at their best. This sees you take control of 007, Splinter Cell-style, as you explore, shoot and fist-fight your way through the game's assorted levels, whilst taking cover behind various parts of the environments in an element reminiscent of kill.switch. As with a lot of recent Bond titles, the game features a great deal of driving-based missions but, this time they're a welcome addition to the proceedings - ra