Star Wars Jedi Knight: Jedi Academy PC

Star Wars Jedi Knight: Jedi Academy box art

Game Details

Platform: PC
Released: 19 September 2003
Age Rating: 12
GTIN-13: 5030917020933
Popularity:

Platform

Compare Prices (includes postage)

StoreStatusTotalBuy
Game£14.67
GameStation£4.88
Gameseek£13.31
Play.com£14.95
Base.com£8.19
Amazon.co.uk£19.00

Description

Sequel to the zillion-selling Jedi Outcast, released in spring 2002, Jedi Knight: Jedi Academy again fixes it for people - 'Jim'll-style' - to live out their childhood dreams and wield one of those oh-so-wonderful lightsabers. In this latest all-new epic story, players are immersed in the role of an apprentice at Luke Skywalker's Jedi Academy, where members all live in a big house and sit around playing guitar and singing all day. Oh, wait a minute...Sorry, where they learn the power - and danger - of the Force. With a story that picks up from the conclusion of predecessor, Jedi Outcast, the game tells of the discovery of a mysterious group creating havoc throughout the galaxy. Obviously this will not do, and so the quest to restore order must be embarked upon and, until this has been achieved, the fate of the Academy - and the future of the Star Wars galaxy itself - hangs precariously in the balance. An element in Jedi Academy new to the Jedi Knight series is the ability for players to create and customise their own characters. This can be done by selecting from a range of different characteristics such as species, gender, clothing, and physical attributes like hair and facial features. More importantly, though, it's even possible to create a custom lightsaber (yay!!), selecting different hilt designs, number of edges and blade colour. While the infamous weapon plays an even bigger role in Jedi Academy, and a great deal more can be accomplished by using it, players also have a healthy variety of other weapons, both new and old, at their disposal. Assisting in all things destructive along the way are the likes of blasters, blaster rifles, Wookie bowcasters, Imperial repeaters, and the aptly-named Destructive Electro-Magnetic Pulse guns. Also new is what the developers have dubbed a 'tiered level selection' concept. This allows players to choose their desired path through the game and base the missions they choose on the skills required to become a true Jedi Knight. As is now customary, the game fea