Fable Xbox

Fable box art

Game Details

Platform: Xbox
Released: 8 October 2004
Age Rating: 16
GTIN-13: 0805529493346
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Best Price: £0.00
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GameStation£9.78
Gameseek£24.10
Amazon.co.uk£14.54
Game£3.99

Description

In this groundbreaking role-playing adventure game from game designer Peter Molyneux, your every action determines your character's skills, appearance and morality. The character's life story is created from childhood to death. You will grow from an inexperienced child into the most powerful being in the world, choose the path of righteousness, or dedicate your life to evil. Muscles expand with each feat of strength; force of will increases with each work of wit. Obesity follows gluttony, skin tans with exposure to sunlight and bleaches bone-white by moonlight. Players earn scars in battle and lines of experience with age. Each person you aid, each flower you crush, each creature you slay, will change the world forever. In ''Fable,'' you decide: ''Who will I be?'' Forging a hero based on actions. Heroes age and evolve through the actions you choose and the paths your character will follow - be it for good, evil or in between. Those who play the way of the sword will see their muscles bulge. Those who weave the dark arts will witness power crackle at their fingertips. And those who skulk in the shadows will watch their skin bleach. Engaging in intense real-time combat. You will collect battle scars as you duel with cunning foes and deadly creatures. You can master an array of deadly weapons as they hone the art of blade-craft, hunt your quarry using subterfuge and stealth, or weave death from the elements as they harness the dark arts of the arcane. Building a living legend. Through deeds and actions, you will be able to build a name for your character across the land, recruit allies and followers, gain glory or notoriety, make friends and enemies, the whole time interacting with a living world of people, places and events all reactive to your character. Shaping and exploring a living, evolving world. You can champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems, and deformable environments teeming with cultures, creatures, citizens and cities. Honin