Ghost Recon: Future Soldier Wired Xbox 360 Controller Xbox 360

Ghost Recon: Future Soldier Wired Xbox 360 Controller box art

Game Details

Platform: Xbox 360
Released: Unknown
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Game£19.98

Description

Dominate the Leaderboards Equipped with a pair of unique, easily accessible "Combat" buttons for on-the-fly custom remapping; perfectly executed headshots are easier than ever. Designed in conjunction with the game's development team, the custom remapping feature acutely enhances the gameplay of Ghost Recon: Future Soldier. Powerful PrecisionAIM slows the on-screen aiming reticule and assists in rendering your adversaries helpless as you flaunt your tactical skills with optimum control and pinpoint accuracy. With a durable 9.8ft braided cable to ensure lag-free gameplay, vibration feedback technology to feel all the action, plus ergonomic non-slip grips for comfort during extended tours of duty, the Ghost Recon: Future Soldier Pro GamePad is the weapon of choice for fans of third-person action shooters. Exclusive Ghost Recon: Future Soldier "Combat" Button Mapping Mad Catz worked alongside the game's development team to create the perfect controller to use with the game. Removing your thumbs from the analog sticks to perform in-game squad commands via the action buttons or D-Pad can be a death sentence for your in-game character. By assigning the most important and most frequently used squad commands directly to the switches which control the remap feature, you can keep both thumbs on both analog sticks throughout the entire game - - an exclusive and powerful feature found only on Mad Catz Ghost Recon: Future Soldier Pro GamePads. Located where your ring fingers normally grip the bottom of the controller, these XL, textured buttons are easy to find and can be used without removing your fingers from other controller buttons. Simple selector switches allow you to quickly remap action button and thumbstick commands to the oversize "Combat" buttons. PrecisionAIM Gives You Sniper-Like Accuracy When activated, PrecisionAIM slows the on-screen movement - - character or aiming reticule - - controlled by the left or right analog stick. Whether looking down the scope of your rifle or stealthily creepin