Two Worlds 2 - Velvet Game Of The Year Edition PS3

Game Details
Platform: PS3
Released: Unknown
GTIN-13: 4250230270407
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Best Price: £0.00
BuyCompare Prices (includes postage)
Store | Status | Total | Buy |
---|---|---|---|
Gameseek | £22.44 | Buy | |
Base.com | £20.29 | Buy | |
Amazon.co.uk | £29.00 | Buy |
Description
A trip to the swamps will demonstrate the breathtaking experience that Two Worlds II has to offer. The result of Reality Pump?s extensive technical development, the game?s environment has been painstakingly created to fully immerse the player into the Antaloorian universe. For example, the marshy ground sucks at the character?s feet hindering his movement more so then if he was on dry land. Additionally, dynamic sounds have been constructed to further demonstrate the game?s attention to detail. When the hero steps into the marshy ground, he will hear a terrifyingly disgusting squishing noise that will make the player cringe with delight.Luckily, there are many wooden paths and stakes placed throughout the swamp, which will allow the player to traverse the treacherous terrain with more ease. However, whether you can use the comfortable paths and bridges without paying a toll depends on the disposition of the local residents ? and you better believe that ?Have a good day!? does not pass their lips on a regular basis. But let?s face it?would you be bubblin? over with joy if you had to wake up every day to drizzling rain and tendril of swamp mist? True velvet, boxed in deep black with real metal, brass-plated box corners and a shapely designed Two Worlds II metal logo Double-sided world map of the Antaloor mainland as well as the map of the archipelago of pirates ''Pirate Head'' armor accessory as exclusive in-game item and 2 additional PvP Multiplayer maps Game disc including Two Worlds II and the expansion Bonus-Disc containing artwork, videos and soundtrack Brass-plated ''Pirate Head'' pin (approx. 5 x 1,3 cm) System: Minimum Intel / AMD and Intel Mac 2.0 GHz, Minimum 1 GB Ram, Windows XP / Vista / 7 and Mac Snow Leopard, Graphics Card Minimum Per Pixel Shader 3.0 / 512 MB Ram