SOCOM: US Navy SEALs PS2

Game Details
Platform: PS2
Released: Unknown
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Best Price: £0.00
BuyCompare Prices (includes postage)
| Store | Status | Total | Buy |
|---|---|---|---|
| GameStation | £7.82 | Buy | |
| GameStation | £2.99 | Buy |
Description
Now this is definitely a significant release from Sony, being the first PS2 game designed to take advantage of the electronics giant's new online service. And to celebrate the occasion, a certain leaf seems to have been taken from a certain competitor's book and they've gone and chucked in a USB headset with it. So PlayStation 2 owners can now enjoy the delights of swapping recipe ideas as they carefully line up the headshot. SOCOM: US Navy SEALs casts players as an elite commander in SOCOM (Special Operations Command) and places them in control of a team of SEAL troops. The concept unsurprisingly takes the 'fight against terrorism' direction and sees players experiencing some of the most hazardous operations around. Gameplay takes the form of a Splinter Cell-style third-person combat game and sees you battle your way through twelve unique missions in a variety of richly detailed locations, including such haunts as Alaska, the Congo, Thailand and Turkmenistan. These locations are specially devised to provide different challenges and solutions and encourage strategic thinking and tactical battles, and include hiding places, sniper perches and key open areas. With missions set both indoors and outdoors, you need to take full advantage of the faithfully reproduced weather and lighting conditions, which could either help or hinder you in your attempts to get in and out of closely guarded areas. At your disposal are more than 30 different weapons - including sniper rifles, machine guns, shotguns, grenades and explosive - as well as various items of equipment, all thoroughly researched and accurately rated for destructive power, range and accuracy. Reproduced in painstaking detail, even down to the relative recoil each one generates, they'll even affect you and your troops according to their weight - the heavier they are, the more fatiguing they will be to lug about and the more slowly you will move. As far as the online support goes (which is likely to be the reason you bought the game in the first pla