Resident Evil Dead Aim PS2

Game Details
Platform: PS2
Released: 11 July 2003
GTIN-13: 5055060920947
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Best Price: £0.00
BuyCompare Prices (includes postage)
| Store | Status | Total | Buy |
|---|---|---|---|
| GameStation | £9.78 | Buy | |
| Gameseek | £24.10 | Buy | |
| Play.com | £23.59 | Buy | |
| Amazon.co.uk | £48.79 | Buy |
Description
As Capcom's most influential game series since Street Fighter, Resident Evil paved the way for many survival horror games. But for Capcom this was simply not enough, and a second series of games was born, again based upon the sinister experiments of the Umbrella Corporation. These games came with the Gun Survivor suffix. The series continues on PlayStation 2 with Dead Aim, a light-gun shooter that rivals any other in the genre. Dead Aim sees search and pursuit team agent Bruce MacGavin spearheading a shady anti-Umbrella organisation's attempt to infiltrate and investigate a gigantic sea-cruiser. A brand new character, MacGavin, along with his mysterious female partner must battle against the hordes of relentless zombies that confront them for the first time. Nothing new there, then, but an ideal set-up for a mindless zombie shooter. But there's a little more to Dead Aim than endless trigger pulling. Unlike most others in the genre, Dead Aim employs two different perspectives in order to incorporate two distinct gameplay elements. On one side you have a traditional arcade shoot-em-up. You'll be armed with only a pistol in the beginning and limited rounds. Bigger and better weapons make themselves available in the later stages of the game, but oncoming zombies, Hunters and Bandersnatches become trickier too. All you have to do is shoot at the screen. Alternatively, you can enter third-person mode and embark on some classic puzzle-solving, in typical Resi style. You'll find myriad items and you must once again figure out what goes where and how. Even your inventory screen will be familiar - Item, Map, File - it's all there. It's clear that Capcom has made a considerable effort to make Dead Aim as faithful to the adventure games as possible and the end result is a typical Resident Evil game with a heavy emphasis on action, and there's nothing wrong with that.