The Witcher 2: Assassins Of Kings (Collectors Edition) PC

Game Details
Platform: PC
Released: 17 May 2011
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Compare Prices (includes postage)
Store | Status | Total | Buy |
---|---|---|---|
Game | £69.99 | Buy |
Description
The second instalment in the RPG saga about the Witcher, Geralt of Rivia, features a thoroughly engrossing, mature storyline defining new standards for thought-provoking, non-linear game narration. In addition to an epic story, the game features an original, brutal combat system that uniquely combines tactical elements with dynamic action. A new, modern game engine, responsible both for beautiful visuals and sophisticated game mechanics puts players in the most lively and believable world ever created in an RPG game. A captivating story, dynamic combat system, beautiful graphics, and everything else that made the original Witcher such a great game are now executed in a much more advanced and sophisticated way. Story Features: Rich, mature dialogue as found in Andrzej Sapkowski's book series and The Witcher 1, presented in highly filmic cutscenes and dialogues sequences, thanks to a new game engine New, improved system of flashbacks. Now the reminiscences of Geralt, in which we observe the link between our past choices with current actions, are realistically and smoothly woven into the gameplay Unique, deep, consistent and rich game world established in a series of best-selling books by A. Sapkowski and recreated in the game to provide an incredible, believable story-driven experience Believable, true-to-life characters with their own motivations and goals. During our journey we meet ordinary men, soldiers, rebels, powerful mages, rulers and their assassins. Depending on our decisions we meet different game characters, and our relationships shape further actions in the game Highly varied, breathtaking locations, which thanks to the new engine create a cohesive, fully accessible world! Rich, living world in which every character has their own way of life and unique occupations. Our actions modify the relationship with the game-world population and, in the case of the main plot line, open or close the possibilities of interaction with the game world Greater freedom of exploration to provide increased game realism an