FIFA Manager 11 PC

Game Details
Platform: PC
Released: 29 October 2010
Age Rating: 3
GTIN-13: 5030945092445
Popularity:
- 1 Star
- 2 Stars
- 3 Stars
- 4 Stars
- 5 Stars
Best Price: £0.00
BuyCompare Prices (includes postage)
| Store | Status | Total | Buy |
|---|---|---|---|
| Gameseek | £29.96 | Buy | |
| The Hut | £14.99 | Buy | |
| Zavvi | £14.99 | Buy | |
| Simply Games Ltd | £14.99 | Buy |
Description
FIFA MANAGER 11 is the 10th edition of the franchise, featuring a vast array of all-new features. Hundreds of improvements to the game have been made across the board with a special focus on its core areas. Introduced last year it also includes a separate online mode where up to 8 players can play against each other over the internet. The manager still has full control over the management of a football club. In the game you are responsible for the line-up, the tactics and the training of your team - as well as for signing the right players, improving the club facilities and the stadium. Special highlights are the FIFA 3D engine, more than 13,000 original player pictures, the player manager mode, the national team manager mode, the Create-a-Club mode and the Match Prognosis Tool. The tactics area in FIFA MANAGER 11 is completely re-designed and now offers a unique complexity. Target positions for every single player in offensive and defensive play can be set directly on the pitch (even in Full HD). The manager can now also choose between several variations for goal and corner kicks. Various tactic presets and formations can be defined and easily selected before a game with just one mouse click. A new formation assistant guarantees optimal adjustment of the manager's line-up in case of bans or injuries without permanent efforts of the manager. For beginners the new Tactics Wizard makes life really easy. Before its use every tactical option is explained in detail and the manager can make informed step-by-step decisions. FIFA MANAGER 11 will use a new system to rate its about 40,000 players and to make the differences between the players more obvious. Every player gets a playing level for every position, and the skill differences between the positions will become a lot more realistic. Players will be more flexible to learn new positions, and experience becomes more important. The game also introduces a new morale system, which makes it more challenging for the user to keep a high morale for all playe