Guild Wars 2 PC

Game Details
Platform: PC
Released: 28 August 2012
GTIN-13: 5060094443560
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Compare Prices (includes postage)
Store | Status | Total | Buy |
---|---|---|---|
Game | £34.99 | Buy | |
Gameplay | £29.99 | Buy | |
GameStation | £34.99 | Buy | |
Gameseek | £16.15 | Buy | |
The Hut | £49.99 | Buy | |
Zavvi | £3.95 | Buy | |
SendIt | £38.88 | Buy | |
Base.com | £44.29 | Buy | |
Simply Games Ltd | £29.85 | Buy | |
Amazon.co.uk | £9.99 | Buy |
Description
Guild Wars 2 is the sequel to the Guild Wars series which is currently in development by ArenaNet. The game will feature a new game engine, changes to character development and the PvP system. There will be no monthly fee associated with Guild Wars 2 to keep up the tradition of Guild Wars. Mike O'Brien has stated that expansions or mini-expansions are more likely than standalone campaigns, but a final decision hasn't been made yet. Technical Guild Wars 2 will be written to run on computers with mid-range gaming specifications, but will have higher requirements than Guild Wars. The original Guild Wars will continue to be supported after release of Guild Wars 2. This will include continued holiday events and tournaments. Controls The control system is going to be significantly changed (in particular mouse movement in the form ''click to move'' will be removed from the game), however target locking will still function. Guild Wars 2 will introduce greater support for the Z-axis to the game which will allow characters to jump over obstacles. Actions which have characters interacting with the environment, such as sliding and swimming will also be introduced. Graphics James Phinney indicated in his ''Imagining Guild Wars 2'' article that polygon counts and texture allowances have been increased so he expects it to look beautiful and ''look like a whole new game''. Gaile has indicated the game will support DirectX 10, but not require it to play. Persistence The game will be on multiple servers or ''worlds,'' but players will not be bound to a world and may therefore change worlds as they would districts, except that they encompass the entire game, instead of just an outpost. There will be changes to the instancing system used. Persistent areas, similar to those traditionally used in other online multiplayer games, will be introduced to Guild Wars which may allow players to meet and interact while exploring. Instances will still be used for missions and dungeons. An ''Event System'' will be used to notify pla