The Lord of the Rings The Battle for Middle-Earth II: The Rise of the Witch-King PC

The Lord of the Rings The Battle for Middle-Earth II: The Rise of the Witch-King box art

Game Details

Platform: PC
Released: Unknown
Age Rating: 12
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Description

The Lord of the Rings, The Battle for Middle Earth II took players deeper into the action than ever in 2006. This add-on pack builds on the experience, taking players to a time before the Lord of the Rings trilogy for a rich and involving real time strategy experience. As well as adding new depth to the franchise's existing gameplay, Rise of the Witch-King will allow players to command the ascension of evil in Middle-Earth. Taking place between the Battle of the Last Alliance and the beginning of Lord of the Rings (and that's a 3000 year gap, so a lot can happen) this latest instalment puts players in charge of the Witch-King's forces as they rise to take Angmar and move onwards into the further realms of Middle-Earth. All the battles have their roots in fiction (although in places, have been massively expanded) and offer players the opportunity to wage war on an epic scale. Think of the Angmar faction as the dark counter-part to the dwarves: strong and sturdy but slow (although we're told they prefer the word 'measured'). Also under players' command are the Thrall Masters who can summon various elements of the Angmar faction into battle on the fly, and the Sorcerer unit, who consume the souls of their acolytes to fuel their attacks. All very, very nasty stuff. Also new to Rise of the Witch-King are enhancements to War of the Ring and Create-a-Hero. War of the Ring now features army persistence brought over from the RTS mode as well as an economy on the World Map and the introduction of siege engines. Create-a-Hero has also had an economic element introduced, with players now paying for characters' abilities, forcing players to think more strategically than ever.